The Lost Letter

"The Lost Letter" is a narrative-driven digital game that uniquely employs the form and motion of Chinese characters to unfold the untold struggles of a student grappling with overwhelming academic pressure.

Key Words:
Narrative Game, Chinese Character Puzzles, Academic Pressure

Oct 2022 - Apr 2023

Technology:
Unity
Procreate
Adobe

Group Project
Role:
Game Designer, UX designer, Game Artist

Propelled by a mental health crisis among high school students, "The Lost Letter" stands as a narrative-driven digital game highlighting this issue. Serving as a game designer, UX designer, and game artist, I utilized the unique form and motion of Chinese characters for storytelling and puzzles. Through nurturing empathy for the student's mental journey, the game encourages contemplation of societal and parental expectations, shedding light on the flaws in the education system and the societal norm of overemphasizing academic quantification. Designing the game, I realized my storytelling enthusiasm could release my imagination through virtual interaction augmented with technology. By immersing players in thoughtfully designed scenarios, I am excited to foster understanding, empathy, and reflection, ultimately spreading positivity to the real world.

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